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- #FINAL FANTASY XIV MAC STUCK IN VERIFYING SOFTWARE#
- #FINAL FANTASY XIV MAC STUCK IN VERIFYING PS3#
- #FINAL FANTASY XIV MAC STUCK IN VERIFYING PS2#
Too bad I couldn’t put my original PS2 hard drive in it, as everything is already installed there.
#FINAL FANTASY XIV MAC STUCK IN VERIFYING PS3#
The PS3 prompted me to create a HDD and needed me to clear 13 GB of space. I discovered that my PS3 was able to recognize that the disc needed a hard drive. While taking a breather from Final Fantasy XIII, I started looking into Final Fantasy XI. From that point on, I had used it for many other games such as Star Wars Galaxies, The Sims Online, Project Entropia, and then eventually for Second Life. In Final Fantasy XI, I came up with the name of “Dedric” for my character. It seemed to be more of a rendering fluke to me. When you stopped walking, the glowing was static. Textures with bits that seemed to glow would sort of pulsate as you walked. Speaking of graphics, there was one thing that kept nagging at me when playing FFXIII. Many changes have come through since it first debuted 2003. I’m looking forward to FFXIV, as it will probably be developed with the PS3 in mind. The textures on each face are not smooth and the lighting in each environment keeps making me think that there needs to be more contrast.
#FINAL FANTASY XIV MAC STUCK IN VERIFYING SOFTWARE#
The graphics from FFXI look like they are done through software rendering. It’s definitely meant to be a console game. I then tried to play it on the computer and found that it was even harder to work with. I finally got the hang of it, but it is pretty limited. I had it running on the PS3 and found it difficult to use the game. I didn’t need to lookup information to win as my first attempt was over in no time at all.
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The last fight of the game was shockingly the easiest. It’s mainly the bosses that you’ll need to run off and find information regarding a proper strategy. It’s pretty interesting, but at times can have you running to Google or YouTube to figure out what other people suggest to bring down certain foe. The battle system is setup in such a way that you sometimes need to approach the battle in different configurations and strategies until you are successful.
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Each enemy has some pretty tricky AI to figure out. Each character has been developed pretty deeply and they all intertwine with each other. In fact, I had to hold back from tearing up in the end. The game itself is stunning with it’s animated scenes, game play, and storyline. I tried to go through all of the missions, but it appears that some of the monsters are too tough until after you beat the game. That’s pretty much the worst of it. When you do need to start grinding, there are times when all you do for days is just grind. Grinding isn’t really needed until you start walking about in the world as well. You know which way to go, and you don’t have any other options really until it’s really late in the game. The majority of the game is strait forward. It may be about time that I get back into the groove of working with Second Life in my spare time again.Īs far as the game play went, most of the game was spent waiting to start walking about in the world. I just finished off the end-boss in Final Fantasy 13.